GDC

CONFERENCE  

|    Business
    BUSINESS

The Business, Marketing & Management Track seeks to educate and inform developers about the business of game development and ways in which their business can be improved.

HIGHLIGHTED SESSIONS

When The Consoles Die
When The Consoles Die: Redux
Ben Cousins (ngmoco Sweden)
Everything dies, and consoles are no exception. Our industry is in a period of rapid, tumultuous change as social games, iOS/Android and PC free-to-play grow from nothing to hundreds of millions of users right before our eyes. In this talk, Ben Cousins revisits his popular session from GDC 2012 with new market data and a fresh perspective addressing what happens to dedicated platforms as the industry and consumer audience increasingly shift to social and free-to-play games, and multi-use devices like tablets or smartphones.
How Gaming News Works
How Gaming News Works: A Guided Tour
Alexander Sliwinski (Joystiq)
Ben Gilbert (Joystiq)
Additional European Press
From mainstream news outlets to niche trade publications, industry insiders and general gamers alike are better equipped to understand the mediums they love. In this panel, Alexander Sliwinski and Ben Gilbert, together with an international press line-up, will discuss the past, present, and future of critical writing and reporting in the games industry. Will all news be boiled down to 140 characters? Attend this panel to learn how news dissemination works and gain a clearer understanding of how the games press functions as a whole.

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