The Call for Submissions has closed.
The GDC Europe 2010 is the premier professional conference for the creators of games within the European community. If you share our passion and commitment for videogames, we want to hear from you. The GDC Europe is now soliciting session proposals from potential speakers with deep industry expertise and a fresh and unique perspective on the state of the industry.
Suggested topics for each track are now available. Submit your proposals (including your own topics) via the Submission Form.
Wednesday, April 28 at 11:59 PM (ET). The Call for Submissions is now closed.
Below is the list of tracks that the GDC Europe 2010 will focus on. The topics to help guide the call for submissions are now available.
As you can see below, there are multiple time period choices. It's up to you to select the appropriate duration of your session.
Lecture
50-minute lectures are issue-oriented, provide concrete examples, and contain both practical and theoretical information. They are normally 50-minutes long (including answering questions from the audience). We generally prefer only one speaker but we may accept two if you can demonstrate the second person is necessary.
Panel
50-minute panels take many different viewpoints on a topic or issue and combine them in one venue. Debate among panelists (with very different opinions) is most welcome and audience participation time should be accounted for. We prefer 50-minute time slots and panels of no more than 3-5 participants, including the moderator.
To have your proposal reviewed by the Advisory Board, complete the form by the specified date and include the main focus of your talk along with attendee takeaway. Submissions that are commercial or marketing in nature will not be considered.
Write your submission so that it is easily understood. The Advisory Board has to read several hundred submissions. Get to your point as quickly as possible. Consider what the proposal is about, why it's interesting? How is it important to game development? What will game developers get out of the session?
Conference attendees are generally very intelligent. They are looking for material that is not obvious and expect excellence from our speakers. After your presentation, they will evaluate it based on the delivery, knowledge of the topic, and visuals presented.
Preparation is one of the most important factors in delivering a successful talk at the GDC Europe. Please keep the following points in mind when you propose to speak:
Please note we are ALWAYS here to help you. If you have ANY questions you think we need to cover on this area of our website, please email Evelyn Donis.
The benefits of being a speaker include:
The Advisory Board will review and rate submissions based on the criteria below:
The speaker selection process is made based on a composite rating drawn from the above criteria.
Click here to learn about the GDC Europe Advisory Board.
We want our talks to be opportunities for professional game developers to share their ideas and experiences. Proposals that are commercial or marketing in nature will not be considered. In general, content specific to proprietary products and technologies is considered sponsored material. The Advisory Board and conference management reserve the right to exercise their editorial discretion. If you would like to publicize a product, please contact our sales team for information on exhibiting and other vendor opportunities, including sponsored sessions.
You will receive an automated email response once your submission is received. We will notify you of the status of your submission in late May. If you do not hear from us, please contact Evelyn Donis.