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Games & Movies/TV Workshop

Overview | Pass Description | Session Program


Overview

Bridging the gap between the cinematic screen and the game platform, GDC Europe will host a one-day track providing workshops and panels with high level international speakers sharing their expertise in both fields. Attendees will gain insight into the challenges and emerging trends that come from blending these two fields together. The Games and Movies/TV track will take place on Monday, August 16 at GDC Europe.

Partners include IHK Köln, the City of Cologne and Mediencluster NRW.


Games & Movie/TV Workshop Pass €180

The Games & Movie/TV Workshop pass provides access to:

  • One-day program of Games & Movies/TV sessions (Mon Only)
  • GDC Night Party (Mon Only)
  • Lunch catering (Mon Only)
  • GDC Europe Expo Floor (Mon Only)

Games & Movies/TV Workshop Pass DOES NOT include access to:

  • Main conference lectures, panels, workshops, roundtables and keynote sessions (Mon-Wed)
  • GDC Club Party (Tues) and expo floor booth crawl (TBA)
  • A four-day trade visitor ticket for gamescom 2010 (Wed-Sat)
  • Wireless-LAN Voucher (Mon-Wed)
  • GDC Europe Business Lounge, including meals and bar service
  • GDC Vault Subscription, access to premium vault content, including video and audio recordings from past Game Developers Conferences

Register now for the Games & Movies/TV Workshop Pass.

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Session Program:

Jorg Tittel
Wanna Launch a Global Franchise in a Recession? There's an App for That

Speaker: Jörg Tittel (BreakThru Films, Ltd)

Session Description: Together with Oscar winning BreakThru Films, a leading UK TV network and leading game development talent, Tittel set out to launch a truly cross- platform franchise, conceived by game and filmmakers from day one. Read more here...

View Jörg Tittel's interview on the convergence of the games and movies/TV industry, BreakThru Films, and more.

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Games vs. MoviesVideogames vs. Movies: Fight!
Speakers: Gunnar Lott (IDG Entertainment Media GmbH), Jan Klose (Deck13 GmbH), Phillip Stennert (boss-stennert.de)

Session Description: A game-loving movie director (Cyrill Boss, Jerry Cotton, Neues vom Wixxer) and a movie-loving game creator (Jan Klose, Venetica, Ankh) talk shop: comparing the strengths and weaknesses of the respective mediums and trying to perceive new ways of getting stories across to the saturated audiences of mainstream movies and mainstream gaming. Read more here...

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Don Daglow10 Ways to Get the Best Video Game from Your Movie
Speakers: Don Daglow (Don Daglow Interactive Entertainment)

Session Description: The list of video games based on movies is full of dashed hopes and broken dreams. Why has such a promising game category produced so many disappointments? How can filmmakers learn from these mistakes to partner with game developers and create great titles? Read more here...

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Games Meet Film: A Camera, A Computer, A Blank Sheet of Paper
Speakers: David Rose (We R Interactive), Tom Thirlwall (Bigballs Films)

Session Description: What happens when you take a group of award winning film makers and place them in a loft in London alongside a bunch of veteran game makers? The result has been inspiring and challenges many of the established rules both disciplines are used to. The advantage however has potential to produce product truly innovative and engaging for consumers while the rule book gathers dust on a shelf. Read more here...

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The Idea About Communication
Speakers: Mark Lepetit (Phoenix Film Karlheinz Brunnemann & Co. Production), Kai Rosenkranz (Nevigo GmbH), Dieter Schoeller (Headup Games GmbH & Co. KG)

Session Description: In this session, the participants evaluate whether it makes sense for professionals in the videogame and film industries to work closer together. They will focus the talk on three major points on how to work efficiently and successfully. Read more here...

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What Game-Education can Learn from Film-Education (and Vice Versa)
Speakers: Gundolf Freyermuth (Cologne Game Lab), Björn Bartholdy (Cologne Game Lab), Lisa Gotto (International Film School, Cologne)

Session Description: Out of the Box: The panel will bring together experts from film schools and game schools who will discuss and explore how the teaching of games design can learn from the longstanding tradition of film education and how both sides can profit from practical cooperation. Read more here...

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Check back for more session updates.

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