GDC Europe will feature sessions based on a comprehensive selection of game development topics taught by industry experts. The content at GDC Europe will be divided into five main tracks: Business & Management, Game Design, Production, Technology and Visual Arts.
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Games on the Chrome Web Store
Speakers: Mark DeLoura (Developer Advocate, Google), Michael Mahemoff (Chrome Developer Advocate, Google)
Session Description:
The Chrome Web Store launches later this year, giving game developers a channel to reach the 70M+ Google Chrome users with their web-based applications. What exactly is the Chrome Web Store? For that matter, how do you define a web app? In this presentation we'll talk about the web store, making games using HTML5 and Native Client, and how you can get involved in the launch. Read more... |
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Next Gen Consoles: Cloud-Based Gaming
Speaker: Tom DuBois (Executive Producer, OnLive)
Session Description:
Attendees will be challenged to think about new opportunities in game design and development that a cloud environment enables. They will learn how to think about games designed for the cloud and how to future proof their careers by focusing on skills that are platform agnostic. Read more... |
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State of The Games Market
Speaker: Greg Short (President & CEO, EEDAR)
Session Description:
Greg Short will talk about the current state of the games market in North America and Europe. The session will focus on defining the current market size and forces at play, addressing projected growth and adoption of digital games and content on console platforms such as Xbox Live and the Playstation Network, and a deep examination into the forces driving consumer interaction with DLC. Read more... |
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3D Development Engine Shootout
Speakers: Mark DeLoura (Developer Advocate, Google), David Helgason (CEO, Unity Technologies), Philip Belhassen (director, StoneTrip), Joe Kreiner (VP Sales and Marketing, Infernal Engine), Carl Jones (Director, Global Business Development, Crytek)
Session Description:
This session will discuss the benefits of off the shelf engines and editors for creating games versus home grown solutions. The goal is to give attendees a sense of what is available today in terms of engine technology, as well as the level of work required to optimize an engine for your specific target platform and game. Read more... |
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Building Grassroots Video Game Activist Networks
Speaker: Richard Taylor (Senior Vice President, Communications & Industry Affairs, Entertainment Software Association), Avni Yerli (Managing Director, Crytek), Stephan Reichart (Managing Director, G.A.M.E. German Games Developers Association), Matias Myllyrinne (Managing Director, Remedy Entertainment)
Session Description:
This session provides information on leveraging computer and video game players' passion to create a network dedicated to defending the computer and video games against censorship via legislator outreach, social media activism, and blog outreach.
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