GDC CanadaOnlineChina
spacer
spacer
Register
spacer
Home
Facebook

Twitter

Production

GDC Europe SessionThe Production track looks at the game development process from the standpoint of running project nuances and offers proven strategies for effective game production.


View All Production Track Sessions


Featured Sessions & Speakers

Cindy ArmstrongLocalization Speaking the Same Language: Literally and Figuratively
Speakers: S. Gregory Boyd (Attorney, Davis & Gilbert LLP), Cindy Armstrong (President and CEO, Electric Bat Interactive), Sean Kelly (Director of International Development, SCEE), William Chen (COO, Gamania)

Session Description:
This session will focus on the challenges of localizing products for foreign markets as well as bringing foreign content into domestic markets. Industry veterans will discuss their experiences working with international partners from around the world, from small independent developers to large organizations. The panel will discuss how far one should go in localizing a product – pure translation, localization or culturalization. Read more...


Charles CoutierA Challenging Production: Heavy Rain
Speaker: Charles Coutier (QUANTIC DREAM)

Session Description:
To develop an original and innovative game such as Heavy Rain, within a creative-driven studio, brings many challenges to the production management. This session will talk about the unique characteristics of this game and the consequences they had on the way we worked. We will focus on our asset production pipeline: strong art outsourcing processes and efficient asset management tools. Read more...

(back to top)


Seb CanniffBudgets - The Bermudan Part of the Production Triangle
Speaker: Seb Canniff (Sony Computer Entertainment Europe)

Session Description: In the current commercial climate, game budgets are being scrutinized and squeezed more than ever before. Whilst the cost point of the production triangle is often indirectly considered by looking at various efficiencies and project/team management techniques, it is rarely ever talked about directly at a development conference; it is the Bermudan part of the production triangle! Read more here...


Adalsteinn OttarssonGlobal Agile Development: No Passport Required
Speaker: Adalsteinn (Alli) Ottarsson (CCP)

Session Description: CCP Technical Producer Adalsteinn Ottarsson will share CCP's experiences applying agile game development methods and scrum to its three main large-scale development efforts, including challenges encountered and overcome, and how it now shapes the company's global organizational strategy. Read more here...

(back to top)


Joshua HowardAPB's Beta Postmortem (And How We Changed Realtime Worlds Along the Way)
Speaker: Joshua Howard (Realtime Worlds)

Session Description: Realtime Worlds has been developing APB for almost five years, knowing all the time that a big online game would be very different than the boxed product the company had built before. Getting into beta was perhaps the most difficult step on the road to transforming the company from being a traditional developer to an online publisher. Read more here...


Alexander FernandezDistributed Development: Keys to Success!
Speaker: Alexander Fernandez (Streamline Studios), Stefan Baier (Streamline Studios B.V.), Jens Vielhaben (Crytek)

Session Description: Globalization of production has brought its own set of unique challenges for game developers. For every successful title completed there are hundreds more that have languished behind and even fallen back into the traditional development models. Read more here...

(back to top)


Keep checking back for more session updates.

GDCBlogs

Read All
Subscribe



Think Services
Privacy Policy | Terms of Service | Webmaster | Contact Us
Copyright © UBM TechWeb, All Rights Reserved.