GDC

CONFERENCE  

|    Programming
    PROGRAMMING

As new platforms emerge and existing platforms evolve, programmers face an ever increasing challenge to produce games that capture the attention of the public and the media. The Programming Track focuses on these challenges and the opportunities presented by next and current generation development including: mature consoles, new handhelds, a highly competitive sales environment, and increased demand for very high production values in games.

HIGHLIGHTED SESSIONS

IMVU
Operating a Game Site at Scale
Jon Watte (IMVU, Inc.)
Setting up a game website is complex. Once your system grows to include user registration, real-time messaging, gameplay interaction, e-commerce, micro-transactions, user generated content, metrics, analytics, and localization to different languages, it's no longer as easy as dropping in static copy pages.

A successful game needs to merge "game networking" and "web networking," which have traditionally been different disciplines. This session uses the IMVU service back-end as a case study to illustrate pros and cons of various approaches.

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