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Mon, 19 Jul 2010

GDC Europe Adds Limbo, Guild Wars 2, Kane & Lynch 2 Talks Ahead Of Deadline

With just a day until the July 21st early reg deadline, GDC Europe organizers have announced major talks on Limbo, Guild Wars 2 and Kane & Lynch 2 at next month's Cologne, Germany-based game conference.

Coming shortly after the Guerrilla Games/Killzone 3 keynote, these new talks are confirmed for the 2010 Game Developers Conference Europe event, which will take place August 16th-18th, and is located in Cologne, Germany alongside GamesCom, the leading European trade and consumer show.

The newly announced GDC Europe lectures arriving just before the early registration deadline include the following notables:

- In 'Limbo: Balancing Fun and Frustration in Puzzle Design', Playdead's Jeppe Carlsen focuses on the acclaimed Xbox Live Arcade title Limbo, discussing "creating an immersive game experience that is challenging to players without being discouraging." Along the way, he'll explore "relevant design principles using concrete examples from the game, focusing on considerations in the areas of accessibility, difficulty, learning by dying, and fun."

- IO Interactive art director Rasmus Poulsen is speaking on 'Art Direction in the YouTube Era', discussing how he and his colleagues approached the distinctive look to the Square Enix-published console title Kane & Lynch 2: Dog Days. The game takes an alternative, documentary film-inspired look to visuals, and the description notes that "as the gaming industry continues to follow the trend of hi-fidelity graphics to convey realism, an exploration to find what 'real' is sparked a fresh artistic vision" for the title.

- 'Designing Guild Wars 2 Dynamic Events' features the much-awaited ArenaNet MMO's lead designer Eric Flannum and lead content designer Colin Johanson outlining how the core content of games in the MMORPG genre has evolved over time. They "will discuss the inspiration for and the implementation challenges of their Dynamic Events system, with the goal of creating an exciting, living, breathing online world that encourages social interaction between players."

In addition, GDC Europe organizers are presenting 'Focus Russia', presenting up-and-coming regions or countries that are important for the worldwide game industry. During the show, organizers will hold two workshops to analyze the current changes in the Russian market, present important players and trends as well as new business concepts and opportunities for cooperation.

These latest announcements are part of a large GDC Europe line-up that includes a Rare-helmed lecture on Microsoft's Kinect, the BioWare co-founders on the Baldur's Gate franchise, a lecture from Another World creator Eric Chahi on his new title Project Dust, an ESA/G.A.M.E. panel on government intervention in games, and a Heavy Rain production talk.

Also added are lectures and panels from Remedy art director Saku Lehtinen on Alan Wake, Ensemble co-founder Bruce Shelley on creating a design proposal, a keynote from Chinese online game powerhouse Tencent, significant lectures from Quantic Dream's David Cage, InstantAction's Lou Castle, and the creators of Crysis 2, and other lectures and keynotes from Sony, Playdom, and German gaming powerhouse Bigpoint (Battlestar Galactica MMO).

The conference, taking place Monday through Wednesday August 16-18, 2010 at the Cologne Congress Center East in Cologne, Germany, aims to present the leading game industry event for developers, consumers, publishers and trade professionals. The event will run alongside the major GamesCom event, to which free access is available for non-student GDC Europe passholders.

With just one day to go until the early registration deadline, more information on GDC Europe, for which reduced price registration is in place until July 21st -- visit the official Game Developers Conference Europe website.


Fri, 16 Jul 2010

GDC Europe Adds Guerrilla Games Killzone 3 Keynote

GDC Europe has revealed a keynote from Guerrilla Games' head Hermen Hulst, discussing the upcoming Killzone 3 and managing the Sony-owned studio to success, as the July 21st early registration deadline approaches for the pre-eminent European game business/design conference.

This keynote -- to be held on August 17th -- is the latest to be announced for the 2010 Game Developers Conference Europe event, which will take place August 16th-18th, and is located in Cologne, Germany alongside GamesCom, the leading European trade and consumer show.

Hulst's talk at GDC Europe will examine how the Amsterdam-headquartered studio -- one of the leading European game developers, and employing 140 developers from 20 countries -- has matured, and which obstacles had to be overcome along the way.

He'll also focus on the company's technical focus on best utilizing console hardware, and what some of the ingredients behind the success of the Killzone series are, illuminating some of Guerrilla's emerging work on the PlayStation 3-exclusive title Killzone 3, due out in early 2011.

The announcements come with just five days to go before the July 21st early registration deadline for the show, which is created by the UBM TechWeb Game Network, as is this website, and is now in its second year as the pre-eminent European game development event.

"We are excited to welcome to the GDC Europe stage such a prominent European developer and industry figure such as Hulst," said Frank Sliwka, GDC Europe Event Director. "The Killzone series and work produced from Guerrilla Games is exemplar of the ingenuity of European developers."

These latest announcements are part of a large GDC Europe line-up that includes a Rare-helmed lecture on Microsoft's Kinect, the BioWare co-founders on the Baldur's Gate franchise, a lecture from Another World creator Eric Chahi on his new title Project Dust, an ESA/G.A.M.E. panel on government intervention in games, and a Heavy Rain production talk.

Also added are lectures and panels from Remedy art director Saku Lehtinen on Alan Wake, Ensemble co-founder Bruce Shelley on creating a design proposal, a keynote from Chinese online game powerhouse Tencent, significant lectures from Quantic Dream's David Cage, InstantAction's Lou Castle, and the creators of Crysis 2, and other lectures and keynotes from Sony, Playdom, and German gaming powerhouse Bigpoint (Battlestar Galactica MMO).

The conference, taking place Monday through Wednesday August 16-18, 2010 at the Cologne Congress Center East in Cologne, Germany, aims to present the leading game industry event for developers, consumers, publishers and trade professionals. The event will run alongside the major GamesCom event, to which free access is available for non-student GDC Europe passholders.

With just five days to go until the early registration deadline, more information on GDC Europe, for which reduced price registration is in place until July 21st -- visit the official Game Developers Conference Europe website.


Thu, 08 Jul 2010

GDC Europe Adds Kinect, BioWare, iPhone Talks As Early Deadline Approaches

2010 Game Developers Conference Europe organizers have announced a Rare-helmed lecture on Microsoft's Kinect, the BioWare co-founders on the Baldur's Gate franchise, plus an iPhone marketing lecture from Words With Friends' creator, with the early registration deadline looming.

These in-depth talks are the latest to be announced for the 2010 Game Developers Conference Europe event, which will take place August 16th-18th, and is located in Cologne, Germany alongside GamesCom, the leading regional trade and consumer show.

The announcements come with less than two weeks to go before the July 21st early registration deadline for the show, which is now in its second year as the pre-eminent European game development event. The notable new speakers for this must-attend show for game developers throughout Europe consist of the following:

- In a lecture entitled 'Kinecting With A New Audience', Rare's Nick Burton and Blitz's Andrew Oliver -- respectively first and third-party developers for the Xbox 360's newly announced Kinect motion control system -- will talk about their recent experiences building Kinect launch titles and how this affected development in their respective studios.

Subjects will include "how Kinect fitted into their game engines.... how design was affected... how they built on top of changing technology", as well as many other notable areas that might be of interest to game creators considering how motion-controlled gameplay might work within their own titles.

- A special lecture called 'Baldur's Gate - A 10 Year-Retrospective' see BioWare co-founders Ray Muzyka and Greg Zeschuk team up with Obsidian CEO and former Black Isle head Feargus Urquhart to present a retrospective lecture on the seminal PC role-playing game Baldur's Gate II: Shadows of Amn - one of the highest-rated RPGs of all time. The Dungeons & Dragons-based title launched in 2000, and paved the way for successful BioWare RPGs like Dragon Age and the Mass Effect franchise - and three of the principals will discuss the game's creation in depth.


- In addition, 'Keys to Successful iPhone Game Marketing' sees Newtoy CEO Paul Bettner, creator of popular iPhone/iPad app Words With Friends, team up with Sidhe and PikPok's Jos Ruffell (Bird Strike, Flick Kick Football) to discuss how they created successful, best-selling iPhone titles. As the duo note, "from the effectiveness of advertising, to code giveaways and promotions, if you're creating a game for iPhone, this session will better prepare you for the task of marketing your game."

These latest announcements are part of a large GDC Europe line-up that includes a rare lecture from Another World creator Eric Chahi on his new title Project Dust, as well as a ESA/G.A.M.E. panel on government intervention in games and a Heavy Rain production talk. Also added are lectures and panels from Remedy art director Saku Lehtinen on Alan Wake, Ensemble co-founder Bruce Shelley on creating a design proposal, plus a keynote from Chinese online game powerhouse Tencent.

Other talks in the packed line-up include significant lectures from Quantic Dream's David Cage, InstantAction's Lou Castle, and the creators of Crysis 2, APB and Split/Second, plus other lectures and keynotes from Sony, Playdom, and German gaming powerhouse Bigpoint (Battlestar Galactica MMO).

The conference, taking place Monday through Wednesday August 16-18, 2010 at the Cologne Congress Center East in Cologne, Germany, aims to present the leading game industry event for developers, consumers, publishers and trade professionals. The event will run alongside the major GamesCom event, to which free access is available for non-student GDC Europe passholders.

For more information on GDC Europe, which is created by the UBM Techweb Game Network, as is this website, and for which reduced price registration is in place until July 21st -- visit the official Game Developers Conference Europe website.


Fri, 02 Jul 2010

GDC Europe Reveals Chahi Lecture, ESA, Quantic Dream Talks

GDC Europe organizers have announced a rare lecture from Another World creator Eric Chahi on his new title Project Dust, also debuting an ESA/G.A.M.E. panel and a Heavy Rain production talk.

These lectures are the latest to be announced for the 2010 Game Developers Conference Europe event, which will take place August 16th-18th, and is located in Cologne, Germany alongside GamesCom, the leading regional trade and consumer show.

The notable new speakers for this must-attend show for European game developers are led by Ubisoft's Eric Chahi, the creator of seminal adventure game Another World (also known as Out Of This World) in the early '90s.

Chahi has recently returned to the game industry, and is presenting a lecture with Ronan Bel of Ubisoft called 'Creating a High-Performance Simulation: A Dynamic Natural World to Play With'. In it, the duo will introduce Galileo, "a real-time simulator of flowing water, lava, erosion, sedimentation and vegetation", and its use as foundation for a fully dynamic world-based game, the just-announced Project Dust.

In addition, a panel called 'Building Grassroots Video Game Activist Networks' sees Richard Taylor of the Entertainment Software Association and Stephan Reichart of G.A.M.E. (the German Games Developers Association) team with Crytek's Avni Yerli and additional, yet to be announced panelists to discuss how the industry can guard against censorship by using its biggest advocates - its fans.

Finally, one of Europe's key, critically acclaimed games of 2009 is examined in detail by Quantic Dream's Charles Coutier in his lecture, 'A Challenging Production: Heavy Rain'. The talk will focus on the French developer's iterative processes and adaptive management approach in making the atypical title, with plenty of specifics on asset management and outsourcing practices discussed.

These latest announcements are part of a large GDC Europe line-up that includes lectures and panels from Remedy art director Saku Lehtinen on Alan Wake, Ensemble co-founder Bruce Shelley on creating a design proposal, plus a keynote from Chinese online game powerhouse Tencent.

Other talks in the packed line-up include significant lectures from Quantic Dream's David Cage, InstantAction's Lou Castle, and the creators of Crysis 2, APB and Split/Second, plus other lectures and keynotes from Sony, Playdom, and German gaming powerhouse Bigpoint (Battlestar Galactica MMO).

The conference, taking place Monday through Wednesday August 16-18, 2010 at the Cologne Congress Center East in Cologne, Germany, aims to present the leading game industry event for developers, consumers, publishers and trade professionals. The event will run alongside the major GamesCom event, to which free access is available for non-student GDC Europe passholders.

For more information on GDC Europe, for which reduced price registration is in place until July 21st -- visit the official Game Developers Conference Europe website.


Thu, 24 Jun 2010

GDC Europe Adds Alan Wake, Shelley, Red Steel 2 Lectures

Organizers have debuted the latest round of GDC Europe talks, with Remedy on Alan Wake's art direction, design wisdom from Age Of Empires co-creator Bruce Shelley, and a motion control-centric postmortem of Red Steel 2.

The lectures are newly announced for the 2010 Game Developers Conference Europe event, which takes place from August 16th-18th, and is -- for the second year -- located in Cologne, Germany. It takes place alongside the leading European consumer/trade GamesCom event, making the duo a must-attend for European and international game creators.

Some of the notable new speakers for the conference include the following:

- A lecture called 'Alan Wake: Light and Dark' has Remedy art director Saku Lehtinen discussing the multiple graphical techniques and work behind the Xbox 360 game's acclaimed atmosphere. As he notes: "How did the game's basic dualities of light vs. dark, sanity vs. insanity and real vs. supernatural echo in the design and visuals in order to support the story and create a memorable experience?"

- In 'Chilling Tales from Red Steel 2: How Motion Control Will/Won't Change The Future', Ubisoft creative director Jason VandenBerghe explains: "Red Steel 2 broke the mold, and proved that motion controls aren't just for the casual crowd... But sales were sluggish, and the team was confronted with extensive challenges in making real gameplay work with an entirely new input method." This honest lecture will explain what went right -- and wrong -- during the game's creation.

- Ensemble Studios (Age Of Empires) co-founder and design veteran Bruce Shelley is making a special appearance at GDC Europe to present 'Five Rules for Draft One of Your Game Design', and he'll share "five guidelines for the challenge of producing a complete first draft game design proposal, a road map to help designers focus their thoughts and get momentum on the process of 'getting it down.'"

These latest announcements are part of a major GDC Europe line-up that includes lectures and panels from 2K Czech talking Mafia 2, PopCap on Bejeweled Blitz, and an all-star Brink/Alan Wake/Mirror's Edge level design talk, plus a keynote from Chinese online game powerhouse Tencent.

Previous announcements have included significant talks from Heavy Rain's David Cage, InstantAction's Lou Castle, and the creators of Crysis 2, APB and Split/Second, plus other lectures and keynotes from Sony, Playdom, and German gaming powerhouse Bigpoint (Battlestar Galactica MMO).

Overall, the conference, taking place Monday through Wednesday August 16-18, 2010 at the Cologne Congress Center East in Cologne, Germany, is running alongside the major GamesCom event -- which non-student GDC Europe passholders will also gain free access to -- to present the leading game industry event for developers, consumers, publishers and trade professionals.

For more information on specifics for GDC Europe -- for which reduced price registration is in place until July 21st -- interested parties can visit the official Game Developers Conference Europe website.


Thu, 10 Jun 2010

GDC Europe Reveals Mafia 2, Bejeweled Blitz Lectures, Tencent Keynote

GDC Europe organizers have announced major new speakers for the August event in Cologne alongside Gamescom, with 2K Czech talking Mafia 2, PopCap on Bejeweled Blitz, an all-star level design talk, and a keynote from Chinese online game powerhouse Tencent.

Following major recent talks announced from Heavy Rain's David Cage, InstantAction's Lou Castle, and the creators of Crysis 2, APB and Split/Second, the new talks further expand the leading European video game conference, which takes place on August 16th-18th in Cologne, Germany.

Some of the notable new speakers for the conference include the following:

- Level designers from major games Brink, Mirror's Edge and Alan Wake combine for the collaborative talk 'The Tao of Level Design: A Study of 3 AAA Games', with Splash Damage's Neil Alphonso, EA DICE's Elisabetta Silli and Remedy's Mikael Kasurinen posing the following question: "Are level design approaches for radically different games inherently similar, or do accepted methods need to be drastically altered to fit the unique nature of the project?"

- Talking in a notable technical lecture called 'The Living City In Mafia 2', 2K Czech lead programmer Jan Kratochvil will explain "creating a visually attractive city", with particular reference to 2K's much-awaited console and PC title. Facets discussed will include the algorithms for spawning and despawning pedestrians and cars, the AI for NPCs, and "examples and the most interesting issues we had to solve over the years of development of Mafia 2."

- In 'Postmortem: Bejeweled Blitz, Cross-Platform Social Gaming in Practice', PopCap Games co-founder Jason Kapalka discusses the acclaimed social puzzle game, which "gained over 10 million active players on [Facebook] before going on to be adapted for the iPhone and as a PC-downloadable product." The session will go over the important design and technical challenges that PopCap's teams faced, explain successes and failures, and discuss what lessons have been learned from the process.

- In a Design Track highlight, Digital Chocolate's noted social game designer Aki Jarvinen will present 'Viral Mechanics Uncovered', a design lecture "combining psychological concepts such as persuasion with game design principles" to look at case studies of popular Facebook/social games' viral features -- pinpointing how viral loops have been successfully created via specific mechanics.

In addition to these major announcements, GDC Europe organizers have announced a keynote for the event from Bo Wang, Vice President of Tencent Games. In his keynote, 'Bridging the East and West: The Tencent Games Story', Wang will address -- in Tencent's first ever lecture to Western game creators -- the success story of one of the largest online gaming companies and virtual currency providers in China, and its development plans for the future.

Tencent was founded in 1998, and is particularly well known for its instant messaging system QQ, which has 568 million registered users in China as of March 2010, as well as the major QQ Game portal, which runs and operates a host of casual games and MMOs to one of the biggest worldwide audiences.

These talks add to an already packed GDC Europe line-up that includes additional talks from Sony, Playdom, Crytek, and a keynote from German gaming powerhouse Bigpoint (Battlestar Galactica MMO), with multiple keynotes and more major conference content still to be announced.

Overall, the conference, taking place Monday through Wednesday August 16-18, 2010 at the Cologne Congress Center East in Cologne, Germany, will once again run alongside the major GamesCom event -- which non-student GDC Europe passholders will also gain free access to -- to present the leading game industry event for developers, consumers, publishers and trade professionals.

For more information on specifics for GDC Europe -- for which registration is now open -- interested parties can visit the official Game Developers Conference Europe website.


Tue, 25 May 2010

Heavy Rain's Cage, APB, Split/Second Lectures Announced For GDC Europe

GDC Europe organizers have revealed major new speakers for its August 2010 event in Cologne, including a Heavy Rain postmortem from David Cage, plus detailed talks from the creators of Crysis 2, APB and Split/Second.

The latest announcements follow details of a keynote from Bigpoint and initial lectures from notables from Playdom, Sony, and Playfish. These begin to flesh out the schedule for the major three-day European game development event, taking place for the second year on August 16th-18th in Cologne, Germany.

The notable new speakers for the conference, which is created by the UBM Techweb Game Network, include the following major new talks from leading video game creators:

- In 'Heavy Rain: How Far Are You Prepared to Go to Develop an Original Project?', David Cage "will be driving the audience through a detailed postmortem on the hurdles Quantic Dream had to overcome to produce a game such as Heavy Rain", looking at making the "babylonian production while trying to keep creative control."

- InstantAction's Lou Castle is debuting a notable Business Track lecture called 'Baggies, DVDs and Bitstreams: How to Reinvent Yourself in a Dynamic Market', and the Westwood co-founder (Command & Conquer) will showcase thought-provoking opinions, "offering several specific methods of retaining and refocusing your personal outlook and, therefore, your professional career in games."

- 'The Art and Visual Styling of Crysis 2' is the title of a lecture by Crytek senior art director Frank Kitson, discussing the process of defining and shaping the visual styling the much-awaited action title. It will "offer practical techniques of defining color space and getting to the core of building a compelling visual image, as well as how to define key visual requirements and build a unique visual language that is consistent across an entire game."

- Black Rock's Matthew Rubin presents a lecture called 'Rigged to Blow: Powerplay Pipeline for Split/Second', looking at authoring set pieces and destructible environments for the acclaimed Disney racing game. Each stage of the data-driven pipeline will be discussed, including early prototyping, fracture modeling, rigging and animation, collision attachment, timeline and game event authoring, layering of audio and visual effects, real-time previewing and in-game play testing.

- Realtime Worlds' Joshua Howard will present 'APB's Beta Postmortem (And How We Changed Realtime Worlds Along the Way)', honestly discussing -- with regard to the PC MMO beta from the co-creator of Grand Thef Auto -- "what... worked and didn't work, what we learned along the way, and how the drive to go live served as a forcing function for a variety of changes that needed to be made."

The second GDC Europe event takes place Monday through Wednesday August 16-18, 2010 at the Cologne Congress Center East in Cologne, Germany, alongside the major GamesCom public/trade event. All non-student GDC Europe passholders will receive a four-day pass to attend GamesCom, which includes hardware and game exhibits from all of the industry's biggest names, from Sony and Nintendo through EA, Ubisoft and beyond.

For more information on specifics for GDC Europe -- for which registration is now open -- interested parties can visit the official Game Developers Conference Europe website.


Wed, 19 May 2010

GDC Europe Debuts Sony, Playdom, Crytek Talks, Transmedia Focus

GDC Europe organizers have announced major new speakers for the August event taking place in Cologne alongside Gamescom, with notables from Sony, Playdom, Crytek and Playfish speaking on social games, budget balancing, game metrics controversy and beyond.

Following the recent announcement of a keynote from browser game giant and Battlestar Galactica MMO creator Bigpoint, the new sessions reveal significant breadth to the leading European video game conference, which takes place on August 16th-18th in Cologne, Germany.

Some of the notable new speakers for the conference include the following:

- In 'Intuition vs. Metrics: The Big Debate', Playfish's Jeferson Valardes will explore the controversy about the social game space's metrics-driven approach to design and development. Valardes, at the Electronic Arts-owned leading social network game firm (Restaurant City, Pet Society), promises "take this controversial subject by the neck and leave no stone unturned" in discussing it.

- Crytek producer Bernd Diemer (Crysis) is presenting a thought-provoking design lecture from the leading German firm, 'Imaginary Places, Strange Maps, and How Pop Culture Resonates Past Media Borders', discussing how inspiration for games can be taken from the strange, compelling miasma of pop culture through our earliest experiences.

- In a key production track lecture from Seb Canniff of Sony Computer Entertainment Europe, 'Budgets - The Bermudan Part of the Production Triangle', the SCEE manager will provide hands-on advice on how to build, track and stick to a video game project budget, looking at "what most often goes wrong, and providing tools and tips on how to avoid these pitfalls". - Discussing 'The Year in Social Games', Playdom's Steve Meretzky & Dave Rohrl -- both recognized creators recently moved to the social game space -- point out the most interesting social games of the year - both the popular and hidden gems, while making "bold predictions about what to expect in social gaming during the coming year."

 - Finally, industry veteran Don Daglow, formerly of Stormfront Studios (The Lord of the Rings: The Two Towers) presents a notable business talk, 'All These Platforms and Business Models: How do I Target My Game?' In it, he will use his decades of industry experience share "how to look at platforms, distribution methods, business models and audiences and answer the critical question, 'Where will people play my next game, and how will they buy it?'"

In addition to these major announcements, GDC Europe organizers have announced a focus on 'Games & Movies/TV' for a track taking place on the first day of the event (Monday, August 16), in partnership with IHK Koln, the City of Cologne and Mediencluster NRW.

The first announced speaker for this track is BreakThru Films' Jorg Tittel, who is working for the Oscar-winning UK based film company (Peter And The Wolf) on several transmedia projects, including an animated and live action feature, The Flying Machine, with a simultaneously created game. In addition, he'll be discussing an anticipated major new sci-fi TV series which is planned to have multiple associated video games.

Overall, the GDC Europe conference, taking place Monday through Wednesday August 16-18, 2010 at the Cologne Congress Center East in Cologne, Germany, will once again run alongside the major GamesCom event to present the leading game industry event for developers, consumers, publishers and trade professionals. For more information on specifics for GDC Europe -- for which registration is now open -- interested parties can visit the official Game Developers Conference Europe website.

Fri, 30 Apr 2010

GDC Europe Debuts Keynote From BigPoint CEO Hubertz

GDC Europe organizers have announced the first keynote for the August event in Cologne, with Heiko Hubertz, CEO of dominant German online game firm BigPoint discussing elements likely to include the company's NBC backing, the Battlestar Galactica MMO, and pointers for business success.

BigPoint, which was founded in 2002, now employs 340 employees in Hamburg, Germany. Its runaway financial success in the browser game marketplace led to NBC taking a 35% stake in the firm in 2008.

As a result, the company recently opened a U.S. office, announcing a major partnership with engine firm Unity and an MMO based on NBC Universal's Battlestar Galactica property along the way.

Company founder Hubertz is likely to discuss the firm's history, trends in the industry, and tips to succeed in the competitive online game business as a major keynote for GDC Europe, which is ramping up announcements for its second event.

The conference, taking place Monday through Wednesday August 16-18, 2010 at the Cologne Congress Center East in Cologne, Germany, will once again run alongside the major GamesCom event to present the leading game industry event for developers, consumers, publishers and trade professionals.

By once again pairing GDC Europe with GamesCom, Europe's leading consumer and industry show, the conference can offer content to address the development community at a central location in the heart of Europe and command the critical mass of the European games sector. In 2009, its first year, GDC Europe saw more than 1,500 participants, including 130 international speakers, 40 exhibitors and 240 media representatives.

For more information on GDC Europe, including location and how to purchase passes -- for which registration is now open -- interested parties can visit the official Game Developers Conference Europe website.


Wed, 21 Apr 2010

GDC Europe Reminds On Friday Deadline For Lecture Submissions

2010 Game Developers Conference Europe organizers are reminding potential speakers that submissions are still open for the August event, with a final deadline at the end of Friday, April 23rd.

The event, taking place Monday through Wednesday August 16-18, 2010 at the Cologne Congress Center East in Cologne, Germany, will once again run alongside the major GamesCom event to present the leading game industry event for developers, consumers, publishers and trade professionals.

The event is asking for session proposals beginning now, through via the official GDC Europe website. Lectures and panel proposals are being solicited from the international game developer community for all five of this year's conference tracks, which include Business & Management, Game Design, Production, Technology, and Visual Arts.

The event marks a return for the successful conference, which in 2009, its first year, saw more than 1,500 participants, including 130 international speakers, 40 exhibitors and 240 media representatives.

With the expansion of European developers focused on online and browser-based games, GDC Europe will focus one day of the event, August 17th, to cover social networks and online games, as well as key emerging markets in the region.

By once again pairing GDC Europe with GamesCom, Europe's leading consumer and industry show, the conference can offer content to address the development community at a central location in the heart of Europe and command the critical mass of the European games sector.

For more information on GDC Europe, for which registration is now open, interested parties can visit the official Game Developers Conference Europe website.


Wed, 31 Mar 2010

Remedy's Myllyrinne Joins GDC Europe 2010 Advisory Board

Remedy Entertainment's Matias Myllyrinne has joined the advisory board of the 2010 Game Developers Conference Europe, where he'll add his thoughts to the region's major event for industry professionals.

GDC Europe 2010, held by UBM TechWeb (also parent of this website) will be held August 16-18 in Cologne, Germany, alongside the Gamescom event to present a complete offering for developers, consumers, publishers and other trade professionals. The event's call for session proposals is still open until April 23.

Myllyrinne is executive director of Finnish Max Payne creator and Alan Wake developer Remedy. He's been with the studio since 1999 and is one of the key figures credited with the studio's rise to prominence.

"We are glad to have added Matias Myllyrinne, another key figure in the international games industry, to our advisory board," said Frank Sliwka, VP European Business Development of the UBM TechWeb Game Network and Event Director of GDC Europe. "He epitomizes the successful symbiosis between creative game development and successful marketing."

The advisory board's other members include Bob Bates (formerly of Infocom & Legend Entertainment); Don Daglow (Emmy-winning founder of Stormfront Studios); Alexander Fernandez (CEO, Streamline Studios); Sean Kauppinen (CEO, International Digital Entertainment Agency); Harald Riegler (CEO, Sproing), Frank Sliwka (VP European Business Development; UBM TechWeb Game Network and Event Director, GDC Europe), Robert Wallace (Principal, Strategic Alternatives) and Avni Yerli (Managing Director, Crytek).

Says Myllyrinne: "It's an honor to be a part of a conference that highlights the incredible talents of Europe's best developers. We look forward to seeing what the industry's leaders will present at the conference when the event begins on August 16th, 2010."

Interested parties can find further information on GDC Europe at the event's official website.


Wed, 24 Mar 2010

GDC Europe Opens Lecture Submissions For 2010 Event

The UBM TechWeb Game Network, organizers of the industry-leading Game Developers Conference, have announced that submissions are now open for the 2010 Game Developers Conference Europe.

The event, taking place Monday through Wednesday August 16-18, 2010 at the Cologne Congress Center East in Cologne, Germany, will once again run alongside the major GamesCom event to present the leading game industry event for developers, consumers, publishers and trade professionals.

The event is soliciting session proposals from now through Friday, April 23rd via the official GDC Europe website. Lectures and panel proposals are now being solicited from the international game developer community for all five of this year's conference tracks, which include Business & Management, Game Design, Production, Technology, and Visual Arts.

By once again pairing GDC Europe with GamesCom, Europe's leading consumer and industry show, the conference can offer content to address the development community at a central location in the heart of Europe and command the critical mass of the European games sector.

The event marks a return for the successful conference, which in 2009, its first year, saw more than 1,500 participants, including 130 international speakers, 40 exhibitors and 240 media representatives.

With the expansion of European developers focused on online and browser-based games, GDC Europe will focus one day of the event, August 17th, to cover social networks and online games, as well as key emerging markets in the region.

"Last year's show proved to be a raging success, with content and sessions presented by some of Europe's most important industry figures," said Frank Sliwka, Vice President of European Business Development and Event Director of GDC Europe. ?Once again we look to the expertise and talent of the international game developer community to provide the amazing content that makes GDC Europe the leading industry event in Europe.?

For more information on GDC Europe, including location and full details on the call for papers, interested parties can visit the official Game Developers Conference Europe website.


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